On September 21, 2000, Universal Interactive and Konami announced that they had entered an agreement that would enable Konami to publish a Crash Bandicoot game for next-generation game systems, with Universal Interactive handling the production of the games. Development of the game's engine began in mid-2000. In early 2000, when Universal approached Traveller's Tales to be the development team behind the game, Tales produced a 3-D rendered demo of Crash running through a volcanic level. The game under Cerny's direction was to be a free-roaming title with puzzle elements that would see Crash traveling between different planets.
#Crash team racing cover ps2#
It was Mark's unnamed PS2 game under development.
#Crash team racing cover series#
It is the sixth Crash Bandicoot game, the fourth chronologically, and it was the first game to feature Crash Bandicoot originally on the PlayStation 2 in 2001. Crash Bandicoot: The Wrath of Cortex ThemeĬrash Bandicoot: The Wrath of Cortex is a Crash Bandicoot platformer.